Select an Alarm level.
Note: Alarm levels map to the point alarm limits defined in the Point Properties dialog box, which use the alarm string indices.
Alarm levels for sound use the alarm conditions and sub-conditions as follows.
HiHi
Hi
Lo
LoLo
Select a sound option for the selected level.
Option |
Description |
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No sound |
There is no sound when the selected level is reached.
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Wave file |
The sound from the .wav file plays when the selected level is reached. Enter the path and .wav file you want to use as the sound for the selected level. |
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Tip: You can specify logical names in the file name, such as SITE_ROOT and BSM_ROOT in the path name for the wave file. These are expanded into actual directory names when the file is used. For example, SITE_ROOT: \sounds\high.wav refers to the file high.wav in the sounds directory within the project's directory. |
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Opens an Open dialog box to find and select the .wav file. |
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Beep |
A defined beep sounds when the selected level is reached. |
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Frequency |
Defines the sound's pitch. Enter a number between 37 and 32767 Hz to The higher the number the higher the pitch. |
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Duration |
Length of each beep (milliseconds). Note: 1000 milliseconds = 1 second |
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No of beeps |
Total number of beeps |
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Delay |
Number of milliseconds between beeps. Enter an integer from 0 through 10000 milliseconds. Note: The Delay field is disabled if you enter a value of 1 in the No of beeps field. |
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Test |
Click to test the sound. |
Do one of the following.
Repeat 2-5 in this procedure
or
Result: The Alarm Viewer plays the selected sound for the active alarm state level.
Click Use the same settings for all alarm
levels.
Result: The Alarm Viewer plays the selected sound for all levels when the point is in an alarm state.
Step 3. Select sound for an alarm class. |