6.3. Animate an Object Alarm State

Alarm State animation provides shorthand for commonly used expression annunciation. When you specify a Boolean or analog point ID, the object will annunciate as follows.

Point Type

Color of the object will change when the value of the point ID:

Boolean

Changes from 0 to 1.

Analog

Is in one of the four alarm states:

Alarm High

Warning High

Warning Low

Alarm Low

Enter the Point ID to associate with the object in the Alarm State Expression field of the Color Animation tab. You can configure the colors and blink codes for Default Annunciation in the global parameters file.

Global parameters are:

GSM_ANNUN_ALARM_H1

GSM_ANNUN_ALARM_H2

GSM_ANNUN_ALARM_L1

GSM_ANNUN_ALARM_L2

If no global parameters are defined, the following defaults are used:

Boolean Points

Color

Blink

Expression

7

No

<point id> EQ 1

6

No

<point id> EQ 0

Analog Points

Color

Blink

Expression

15

No

ALARM_HIGH (<point id>)

14

No

WARNING_HIGH (<point id>)

10

No

WARNING_LOW (<point id>)

13

No

ALARM_LOW (<point id>)

Note: The colors used for Alarm State color animation are those defined by the RGB.dat file.

More information

6. Attribute animation.