Alarm State animation provides shorthand for commonly used expression annunciation. When you specify a Boolean or analog point ID, the object will annunciate as follows.
Point Type |
Color of the object will change when the value of the point ID: |
Boolean |
Changes from 0 to 1. |
Analog |
Is in one of the four alarm states: Alarm High Warning High Warning Low Alarm Low |
Enter the Point ID to associate with the object in the Alarm State Expression field of the Color Animation tab. You can configure the colors and blink codes for Default Annunciation in the global parameters file.
Global parameters are:
GSM_ANNUN_ALARM_H1 |
|
GSM_ANNUN_ALARM_H2 |
|
GSM_ANNUN_ALARM_L1 |
|
GSM_ANNUN_ALARM_L2 |
If no global parameters are defined, the following defaults are used:
Boolean Points |
||
Color |
Blink |
Expression |
7 |
No |
<point id> EQ 1 |
6 |
No |
<point id> EQ 0 |
Analog Points |
||
Color |
Blink |
Expression |
15 |
No |
ALARM_HIGH (<point id>) |
14 |
No |
WARNING_HIGH (<point id>) |
10 |
No |
WARNING_LOW (<point id>) |
13 |
No |
ALARM_LOW (<point id>) |
Note: The colors used for Alarm State color animation are those defined by the RGB.dat file.
6. Attribute animation. |