C:\WINNT\system32>ping albsagp2
Pinging albsagp2 [3.26.4.215] with 32 bytes of data:
Reply from 3.26.4.215: bytes=32 time<10ms TTL=128
Reply from 3.26.4.215: bytes=32 time<10ms TTL=128
Reply from 3.26.4.215: bytes=32 time<10ms TTL=128
C:\WINNT\system32>ping -a 3.26.4.215
Pinging ALBSAGP2 [3.26.4.215] with 32 bytes of data:
Reply from 3.26.4.215: bytes=32 time<10ms TTL=128
Reply from 3.26.4.215: bytes=32 time<10ms TTL=128
Reply from 3.26.4.215: bytes=32 time<10ms TTL=128
C:\WINNT\system32>set computername
COMPUTERNAME=ALBSAGP2
C:\WINNT\system32>
To verify names using the above example as a reference.
To Verify Names |
Referencing the Above Example |
Ping by Name |
ping albsagp2 first translates albsagp2 to an IP Address and then verifies communication to the computer. albsagp2 has an IP address of 3.26.4.215. The time required to Ping must be less than 10ms between primary and secondary and less than 30ms between viewers. This step verifies that the network software can convert a hostname to an IP Address. |
Ping by Address |
Type ping –a 3.26.4.215. The output of ping albsagp2 provides the IP Address. This step verifies that the network software can convert the IP Address back to the same node name as entered in the first step. If you obtain a different IP Address back this may indicate that you have duplicate entries for the IP Address in you network lookup tables. This must be corrected before continuing.
|
Continue Pinging |
In this example we just ping one computer. You would continue to ping the other computers (secondary, viewers, etc) |
Check Computer Names |
Type set computername to return the current setting. This final step on each computer is determines if the system's computer name is the same as the computer name configured in the network. This setting must match the name returned in the above two tests. If not this must be corrected by either changing your computername or changing the network software configuration before continuing. |
2. Configure networks for Server redundancy. |