Retrieves the animation number (AN) of the active object. This is a read only function.
This function applies to the selected object,
which is typically the last placed object. By using the
you can access your objects and change or read their
A value between 0 and 65536.
A value between 0 and 65536. If values are out of range on writing to the attribute, the function will exit and report the error E_INVALIDARG. If there is no active object, they will exit with a return value of E_HANDLE.
Note: For details on handling return and error values, see Error Handling.
' Retrieves the AN for the current object
MyVariable = GraphicsBuilder.AttributeAN