AttributeAN
Retrieves the animation number (AN) of the active object. This is a read only function.
This function applies to the selected object,
which is typically the last placed object. By using the
PageSelectFirstObject()
and
PageSelectNextObject()
functions,
you can access your objects and change or read their
properties.
Syntax
AttributeAN(AN)
AN:
A value between 0 and 65536.
Return Value
A value between 0 and 65536. If values are out of range on writing to the attribute, the function will exit and report the error E_INVALIDARG. If there is no active object, they will exit with a return value of E_HANDLE.
Note: For details on handling return and error values, see Error Handling.
Related Functions
Example
' Retrieves the AN for the current object
MyVariable = GraphicsBuilder.AttributeAN