Retrieves the class of the active object as a string. This is a read only function.
This function applies to the selected object,
which is typically the last placed object. By using the
you can access your objects and change or read their
A string depicting the class of the object. The class options include: "Draw", "Line", "Square", "Circle", "Polyline", "Pipe", "Text", "Button", "Set", "Trend", "Advanced Animation", "Bitmap", "Group", "ActiveX", "Symbol" and "Genie".
A string depicting the class of the object. If values are out of range on writing to the attribute, the function will exit and report the error E_INVALIDARG. If there is no active object, they will exit with a return value of E_HANDLE.
Note: For details on handling return and error values, see Error Handling.
' Retrieves the Class for the current object
MyVariable = GraphicsBuilder.AttributeClass