You use the Bitmap Editor to create and edit bitmap images. You can use bitmap images on your graphics pages, and as animated symbols.
The background color in the Bitmap Editor is always transparent, indicated as a white pixel with a black dot at the center. To draw with the background (transparent) color, click (and hold) the right mouse button.
Flashing colors are represented by a diagonally split pixel, indicating the on-state and off-state colors used.
The tool bar of the Bitmap Editor has the following buttons:
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Exits the Bitmap Editor and saves editing changes. |
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Exits the Bitmap Editor and discards changes. |
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Zooms in on the image. |
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Zooms out on the image. |
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Selects a color from the image to set as the current color (keyboard shortcut is Shift+P). You can also select the current color from the color swatch. |
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Displays the Bitmap Size dialog box where you can view the image's current dimensions and edit the image's edge. |
To resize a bitmap:
To set a color from a bitmap as the current color:
To convert an object (or objects) to a bitmap:
Note: The Convert to Bitmap operation is only supported in 8-bit (256) color mode.
To invoke the Bitmap editor:
To paste a bitmap (from another application):
You can edit pasted bitmaps by selecting the object and then choosing Edit | Properties.
To import a graphic:
You can edit imported bitmaps by selecting the object and then choosing Edit | Properties.
To import a flashing graphic: