DspBmp
Displays a bitmap at a specified AN. This function allows you to display any bitmap file at run time. (You can get a new bitmap file from operator input or from the plant, and display it dynamically.)
Note: This function is only used for V3.xx and V4.xx animations, and was superseded in later releases.
Syntax
DspBmp(AN, sFile, Mode)
AN:
The animation-point number.
sFile:
The name of the bitmap (.BMP) file. The file needs to be in the user project path. (Does not support 1 bit, 24 bit or OS/2 bitmaps.)
Mode:
The mode of bitmap display:
0 - Erase the existing bitmap and display this bitmap.
1 - Do not erase the existing bitmap, just draw the new bitmap. (This mode provides smoother animation than Mode 0, but the bitmaps needs to be the same size).
2 - Do not erase the existing bitmap, just draw the new bitmap. This mode is similar to mode 1, but it displays the bitmap about 3 times faster. However, the bitmap should not contain any transparent color, or it will display as a random color. Use this mode for fast, smooth animation.
Return Value
0 (zero) if successful, otherwise an error is returned.
Related Functions
Example
// Display the bitmap "MyImage.bmp" at AN 60
DspBMP(60, "MyImage.bmp", 0)
See Also