DspSym
Note: This function is only used for V3.xx and V4.xx animations. In later releases this function is redundant. The same functionality can be achieved using objects.
Displays a symbol at a specified AN. If the symbol number is 0, any existing symbol (at the AN) is erased.
Syntax
DspSym(AN, Symbol [, Mode] )
AN:
The AN where the symbol will be displayed.
Symbol:
The name of the symbol to display in the format <[LibName.]SymName>. If you do not specify the library name, a symbol from the Global library will display (if it exists).
Mode:
Not used. The mode is always set to 1, which means do not erase the existing symbol, just draw the new symbol.
Return Value
0 (zero) if successful, otherwise an error is returned.
Related Functions
Example
! Display the centrifuge symbol (from the pumps library) at AN25.
DspSym(25,"Pumps.Centrifuge");
! Display the centrifuge symbol (from the global library) at AN26.
DspSym(26,"Centrifuge");
See Also