Note: This function is only used for V3.xx and V4.xx animations. In later releases this function is redundant. The same functionality can be achieved using objects.
Displays a symbol at a specified AN. If the symbol number is 0, any existing symbol (at the AN) is erased.
DspSym(AN, Symbol [, Mode] )
The AN where the symbol will be displayed.
The name of the symbol to display in the format <[LibName.]SymName>. If you do not specify the library name, a symbol from the Global library will display (if it exists).
Not used. The mode is always set to 1, which means do not erase the existing symbol, just draw the new symbol.
0 (zero) if successful, otherwise an error is returned.
! Display the centrifuge symbol (from the pumps library) at AN25.
! Display the centrifuge symbol (from the global library) at AN26.