Applies a 3D effect to an object, or retrieves the current 3D effect setting.
This function applies to the selected object,
which is typically the last placed object. By using the
you can access your objects and change or read their
A value between 0 and 4 representing the 3D effect type.
If retrieving the current 3D effect setting, a value between 0 and 4 representing the effect type. If applying a 3D effect, 0 (zero) if successful. In both cases, an error is returned if unsuccessful. If values are out of range on writing to the attribute, the function will exit and report with the error E_INVALIDARG. If there is no active object, they will exit with a return value of E_HANDLE.
Note: For details on handling return and error values, see Error Handling.
Attribute3dEffectDepth, AttributeShadowColour, AttributeHiLightColour, AttributeLoLightColour
' Applies a 3D effect (embossed) to an object
GraphicsBuilder.Attribute3dEffects = 4
' Retrieves the current 3D effect applied to an object
MyVariable = GraphicsBuilder.Attribute3dEffects
Note: This function is implemented in the
C++ environment as two separate functions:
put_Attribute3dEffect applies a 3D effect, and
get_Attribute3dEffect retrieves the
current 3D effect setting.