Technical Reference > Graphics Builder Automation Interface > Object Drawing and Property Functions > AttributeLoLightColour

AttributeLoLightColour

Sets the lowlight color applied to the 3D effects raised, lowered or embossed, or retrieves the current lowlight color setting.

This function applies to the selected object, which is typically the last placed object. By using the PageSelectFirstObject() and PageSelectNextObject() functions, you can access your objects and change or read their properties.

Syntax

AttributeLoLightColour(LoLightColour)

LoLightColour:

A value between 0 and 255 representing the lowlight color.

Return Value

If retrieving the current lowlight color setting, a value between 0 and 255. If applying a lowlight color, 0 (zero) if successful. In both cases, an error is returned if unsuccessful. If values are out of range on writing to the attribute, the function will exit and report the error E_INVALIDARG. If there is no active object, they will exit and report a return value of E_HANDLE.

Note: For details on handling return and error values, see Error Handling.

Related Functions

Attribute3dEffects, Attribute3dEffectDepth, AttributeShadowColour, AttributeHiLightColour

Example

' Applies a lowlight color to a 3D effect
GraphicsBuilder.AttributeLoLightColour = 45

' Retrieves a value representing a 3D effect's lowlight color
MyVariable = GraphicsBuilder.AttributeLoLightColour

This function is implemented in the C++ environment as two separate functions: put_AttributeLoLightColour applies a lowlight color setting, and get_AttributeLoLightColour retrieves the current lowlight color setting.