Use the Fonts dialog box to define your font properties. Fonts have the following properties:
Font Name
The name of the font. Unlike background text, strings, and numbers (which can use any standard Windows font), you need to define a font for animated text.
Font Type
Any text font supported by Windows (31 characters maximum). Choose a font type from the menu.
You can also specify bold, italic, and underlined text. To specify any of these options, append the appropriate specifier to the Font Type, for example:
Font Type |
Courier,B |
Specifies bold characters.
Font Type |
Helv,I |
Specifies italic characters.
Font Type |
TmsRmn,U |
Specifies underlined text.
You can also specify multiple options, for example:
Font Type |
Courier,B,I,U |
Specifies bold, italic, and underlined characters.
Note: To use a font that is not displayed in the menu, you need to install the font on your computer before you can use it in your system. To view, install, or remove Windows fonts, use the Windows Control Panel (Fonts Option). Refer to your Windows documentation for details. (If your system uses a network, every computer needs to have the font installed.)
Pixel Size
The size of the displayed text. You can specify text fonts in pixels or points.
To specify a point size, enter a negative number in the Pixel Size field; for example:
Font Size |
-10 |
specifies a ten-point font size. Be aware that you can only specify a point size as a whole number (integer).
If you have not installed the Font Type (or Pixel Size) on your system, a default font and/or size is used that most closely resembles the font and/or size you have specified.
If you use a point size, the size remains constant across screen resolutions. On low-resolution screens, the font appears larger than on high-resolution screens, which might cause misalignment of animation. Only use a point size to display text on computer screens of the same resolution.
Foreground Color
The foreground color of the displayed text (i.e.,
the color of the text characters). You can use a predefined color
label (accessible via the menu), a user-defined custom label, or
the RGB encoded number generated by the function MakeCitectColour
(see the Cicode Reference Guide).
Note: Do not confuse predefined labels with the color Name feature associated with the Color Picker. You cannot use color names with this dialog; doing so generates a compile error.
Foreground Flash
The secondary color applied to the font if using
flashing color for your text characters. You can use a predefined
color label (accessible via the menu), a user-defined custom label,
or the RGB encoded number generated by the function MakeCitectColour
(see the Cicode Reference Guide).
If you do not specify a color, the text remains solid.
Background Color
The background color of the displayed text. You
can use a predefined color label (accessible via the menu), a
user-defined custom label, or the RGB encoded number generated by
the function MakeCitectColour
(see
the Cicode Reference Guide).
This property is optional. If you do not specify a background color, it defaults to transparent.
Background Flash
The secondary color applied to the background if
using flashing color. You can use a predefined color label
(accessible via the menu), a user-defined custom label, or the RGB
encoded number generated by the function MakeCitectColour
(see the Cicode Reference Guide).
If you do not specify a color, the text remains solid.
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