Click the Input tab to specify the command to be executed, and the message to be logged when an operator clicks on the object. You can also define keyboard commands for the object, and limit their scope with area and privilege security.
The check mark to the left of the Input tab tells you when an Input property has been configured. The check marks in the tabs down the right of the dialog indicate which property is configured.
Click the other tabs to define other object properties. Most properties work together; for example, an object could possess color fill, movement, and scaling properties simultaneously.
See Also