Sets the value of a specified property for the active genie. The field name is case-sensitive.
Syntax
LibraryObjectPutProperty(PropertyName, PropertyValue)
PropertyName:
The name of the property to be modified, as returned by the function LibraryObjectFirstProperty or LibraryObjectNextProperty.
PropertyValue:
The value to be written to the property as a string.
Return Value
0 (zero) if successful, otherwise an error is returned.
Note: For details on handling return and error values, see Error Handling.
Related Functions
LibraryObjectPlace, LibraryObjectFirstProperty, LibraryObjectNextProperty, LibraryObjectName
Example
GraphicsBuilder.LibraryObjectPlace "include", "motors", "Motor_1_east", 1, True
GraphicsBuilder.LibraryObjectPutProperty "Tag", "My test genie"