Each point on a graphics page where an object is displayed is called an animation point. When you add an object (text, symbols, pipes, etc.) to your page, it is automatically allocated a number (termed an AN) to the animation point. ANs can be linked to static items (a bitmap or an object without an animation expression), or animated items (where there is an animation expression defined); however only those ANs that belong to an animated item are available for reference at runtime.
The number of objects that you can use is limited by the performance of your computer, though this is unlikely to be a consideration on modern computers. A good rule of thumb is to try and keep the number of objects (and hence ANs) less than 3000.
The first 2 ANs are used for automatically displaying system information such as messages, alarm information and page details. In some applications, such as trend pages, some other ANs are reserved.
Genies are a combined set of one or more graphic objects.Each graphic results in one or more ANs and animation records being saved to the project configuration. The total number of genies that can be used on a single page is determined by what graphic objects are defined within each genie, and the total number of ANs and animation records.
You can add individual animation points to a graphics page by using the Cicode Object tool (add a Cicode Object without a command).
Note: You can locate any object on a page by referencing its AN. To locate an object by its AN use the Goto Object tool in the Tools menu.